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Guide to writing genre fiction
HOW TO WRITE GENRE FICTION
By Chaz Brenchley
To begin at the beginning, we do I suppose need to define our terms.
There is a case – and it’s a strong case – for saying that all fiction
is genre fiction, in that it all occupies a slot in the writer’s mind,
a place in the literary landscape defined by those books that it
resembles or draws upon or seeks to displace. “In the great tradition
of...” is a label not limited to the popular or commercial shelves;
self-consciously literary publishers use it as much, if not more.
It’s an interesting debate, and we may revisit it later, but let’s not
go there now. For the purposes of this piece, ‘genre fiction’ shall be
taken to mean the interesting end of literature, all those varieties of
fiction that are shelved separately under their own generic brands,
crime and science fiction and fantasy and horror and so forth. The
stuff that’s quarantined to the gloomy bays at the back of the shop, or
else shifted wholesale to another floor; the stuff that spawns its own
separate shops and independent dealers, that breeds such enthusiasm
among its fanbase that they cluster at conventions and give their own
awards and publish their own fanzines and overload the internet with
reviews and analysis and argument. The best genre fiction is all about
passion, engagement, experiment, risk; Anita Brookner it ain’t.
You could of course leave the word ‘genre’ out of that previous
sentence, and still have a statement that was wholly true. The
qualities that distinguish good writing are universal; they are neither
exclusive to nor exclusive of any type of genre fiction. I once heard
Marghanita Laski divide all fiction into ‘literature’ and ‘trash’, but
that’s simply ignorance. Myself, I cling to Sturgeon’s Law in rebuttal.
Theodore Sturgeon was an American science fiction writer (and fantasy,
and horror, and westerns – but he’s mostly known for his SF, which was
hugely influential on the genre through the fifties, sixties,
seventies), and his Law states that sure, ninety per cent of science
fiction is crud – but then, ninety per cent of everything is crud.
So then – the argument runs – if there is no clear literary distinction
between mainstream and genre, if these measures of quality and crud are
universals, why do we need a separate guide to writing genre fiction?
Why help to ghettoise work that may transcend its ghetto, that may well
deserve wider exposure than those gloomy bays at the back of the shop?
Again, it’s an interesting question, and it does deserve an answer. My
sense is this: that there are absolutes, storytelling values that apply
to all fiction, unmindful of its category; and there are also
specifics, traditions and expectations that have arisen out of a
hundred years or so of conscious writing for a particular and selective
readership. Like attracts like: genre readers tend towards communities,
and any community develops customs that acquire the weight of law.
While I’m all in favour of iconoclasm, you do have to know the rules
before you can break them effectively. So while much of what I say here
will apply to all forms of writing, my intention is to focus on those
areas that distinguish genre from the mainstream, and sometimes that
distinguish one genre from another.
What are my qualifications for holding forth as if I knew it all?
Largely the exhaustion of experience: I’ve spent the better part of
thirty years as a professional writer, working almost exclusively
within the borders of genre fiction. I’ve written romance, crime,
thrillers, horror and fantasy; I’ve written for children, teenagers and
adults; I’ve written short stories, short novels, long novels, poetry
and plays. Genre tends to be cyclical, in both quality and popularity,
and I’ve been around long enough to watch all my favourite genres
through at least one complete cycle, from massive to unsaleable and
back. Ten years ago, no one would publish historical fiction; right now
it’s in a really exciting phase. But historicals breach my first rule,
my working definition of genre, in that they’re not commonly winnowed
out of mainstream fiction to be shelved separately. In part, this is
because of that same cyclical nature. History was already in decline as
a genre in the early eighties, when Waterstone’s and Dillons were
revolutionising British bookselling. There wasn’t enough around – or it
wasn’t selling well enough – to justify its own section, so it was
subsumed into general fiction. This is perhaps easier anyway where you
can argue that it’s more a mode than a self-sufficient genre;
‘historical fiction’ not only covers a range from Booker-winning
literature to unashamed commercialism (see above, under ‘Sturgeon’s
Law’), but it also runs cross-genre. There is historical romance,
historical crime, historical science fiction and historical fantasy;
you could go on subdividing for ever, and you have to stop somewhere.
On the other hand, from the bookseller’s point of view, the only point
of genre is to help people find books they’re likely to buy. People who
read historical fiction tend to behave just as other genre fans do,
they go in looking for more of what they like, and they find it easier
if the kind of thing they like is all shelved together. Under that
rough-and-ready definition, then, historical fiction counts.
Or in other words – for the length and breadth of this article, and no
further – genre is what I say it is. Categories are sometimes
confusing, often frustrating; it has been said of my own work that my
crime books are really horror, my horror books are really supernatural
thrillers and my fantasies are historical fiction written with a twist
of weird and a crime sensibility. Fun though it is, I don’t encourage
anyone to emulate me in this. It’s rarely a good idea to move from one
genre to another; it’s a worse one to blur the boundaries within a
single book. Of course there are exceptions, and of course the
boundaries shift as the genres grow and develop, but best not to push
the envelope until you’re safely inside it. The boldest and most
experimental of contemporary writers tended to set their first books
securely at the heart of their preferred genre. Conversely, I have a
friend whose manuscript was widely admired by half a dozen senior
editors, but bought by none of them because it fitted no known label.
They didn’t know where to put it or how to pitch it, so they felt they
couldn’t sell it. That was ten years ago, and the situation is far
worse now. It used to be the editors at any publishing house who
decided what books they took on; these days the marketing department
has at least as loud a voice, if not louder. If I say nothing else
that’s useful to you, this is fundamental: focus, and know your market.
A genre is never built around a single coherent formula, “spaceships =
science fiction, therefore science fiction = spaceships”. Rather it’s a
composite, many individual writers whose work accretes around a few
core themes, then reaches to absorb others, grows in an unexpected
direction, subdivides internally – it’s more biological than
mechanical. Bookshops categorise to make things easy both for the staff
and the customers; increasingly, publishers categorise to make things
easy for their sales force, and hence for the bookshops; those of us
who work within genre and those who write about it, those who read it,
all of us who love it have far looser definitions. Many of the books on
my science fiction shelves would be found among the classics in
Waterstone’s, or the general fiction. Or of course they wouldn’t be
found at all. Bookshops are increasingly focused on core stock, selling
more copies of fewer titles. Frank Muir told me twenty-five years ago
that only bestsellers sell; it was true then, but it is so much more
true now. Every new book has to fight for its place, and its hopes of
success lie in your hands. There is nothing more common or more
pointless than an unpublished writer cursing the short sight and
prejudice of the entire publishing industry. Not that you have to be
unpublished. We all do it. Those of us who are published but not
commercially successful, those who are published and hugely successful:
we all still mutter about the narrow-minded ignorance, the banality,
the twisted priorities of those who take our beautiful books out into
the world and fail to look after them properly. It’s still pointless.
We have to work with these people, because they are still our access to
the reading public. In fact, most of them care about books as much as
we do, and spend an equivalent amount of time cursing the blind
pig-headed arrogance of writers who keep wanting to interfere in
matters they know nothing about.
It’s our responsibility, then, to know as much as possible, not only
about what’s selling right now but where the genre’s going. Publishers
follow trends, as much as leading them; new directions are often
established in magazines and small presses before they reach the
bookshops. Genre fiction is the last safe haven for the short story;
the form lends itself uniquely well to the medium (or possibly the
other way around – I don’t think anyone’s ever figured out quite why it
should be the case, given that crime and SF and horror interest
themselves in such distinct subject matters with such different themes
beneath, but they all do work very well in the shorter form), and many
leading writers cut their teeth with magazine work before they moved on
to the full-length novel. Small-press publishing is a labour of love,
and it can keep a whole genre ticking over in troubled times; horror’s
been in decline in the bookshops for the last five or six years, and no
major publisher will touch it at the moment, but new writing is still
thriving in the small press and magazine market. There’s often no money
involved, or none worth mentioning, but that’s not the point. For
writers it’s about learning your craft, improving your practice,
telling your stories. And it’s also about getting noticed, having your
name around. They don’t sell thousands of copies – that’s why it’s
called the small press – but those copies they do sell are read by the
people who matter. No editor with an interest in genre can afford to
ignore what’s happening in the core communities. Nor can any writer.
I’m not saying that you have to join your local SF group and attend
crime conventions at the other end of the country – but you should
certainly think about it. If you want to write science fiction, why
wouldn’t you join your local group? If you want to write in any
particular genre, why not spend a weekend at a convention? That’s the
heart of the community. You’d meet other writers, published and (in the
quaint American term) pre-published; you’d see books and magazines that
don’t turn up on the high street, hear all the buzz about the next big
thing; you’d meet editors from the magazines and the small presses and
the major publishers too, and hear what they’re looking for from the
lions’ mouths. Not every writer is a social animal, but you don’t
actually have to get drunk and fall over; and it may be a crying shame
and a disgrace, but there is still nothing more useful to a writer’s
career than actually meeting the people you sell to, agents and editors
and readers too.
BRENCHLEY’S THREE Rs FOR AUTHORS
It is a fundamental truth that if you ask three different writers for
advice, you’ll come away with four different suggestions. At least. But
this isn’t advice, it’s legislation. These are the laws of the
publishing jungle, the three rules that you really truly do need to
follow:
Read
Research
Write
Not necessarily in that order, but we’ll come to that.
READ Does this really need saying? Well, yes. Bizarrely, it does; and
particularly so to anyone who wants to write within genre, it needs to
be said twice over. I tutor students on a creative writing MA in
Newcastle, and every year we have one or two who try their hands at a
crime novel or science fiction or a children’s book. And every year I
wind up having the same conversation with them, because no, they don’t
read crime or SF or whatever. They’re not interested in genre for its
own sake, only in using the form of it – they say – to explore some
deeper truth. Which just exposes their ignorance, twice over. Because
they don’t read, they don’t know that what they want to do has been
done already, done better, probably done half a dozen times in the last
fifty or eighty or a hundred years; and because they don’t read, they
don’t understand how the genre works, its particular grammars and
vocabularies (I’m speaking metaphorically here, talking about the way
genre novels are put together, how action is intersliced with
information, but actually it works also in a literal sense: crime
readers know what a SOCO is, SF readers don’t need to have an ansible
explained to them, but neither term is in my current dictionary). So
their writing is commonplace in its ideas and shoddy in its execution,
simply because they’re not familiar with the milieu. This is not a
mistake that’s unique to students; well-established writers have played
with genre, particularly with science fiction – Doris Lessing, Margaret
Atwood, PD James – and their work suffers exactly the same flaws, for
exactly the same reason. Essentially they don’t know what they’re
doing, so it’s no surprise that they do it badly. You cannot write
successfully within a genre unless or until you are immersed in it.
RESEARCH I used to be a heretic on this one, and one of those stroppy,
difficult heretics who make a noise about it. I was writing
contemporary crime novels, and research is the holy grail if not the
actual god of crime writing. All my colleagues were interviewing
forensic pathologists and spending nights in squad cars to get the echt
experience, while I just sat at home and made things up. My argument
was – and still is – that you don’t have to be accurate, so long as
you’re convincing; the story matters more than the facts. I did have
the advantage of knowing a lot of people in a lot of useful jobs
though, so I used to write the book first and then show it to my lawyer
friends, my medical friends, my social workers and my tame police.
Anything they actually laughed at, I was prepared to change, so long as
it didn’t spoil the story.
But then I was on a conference panel talking about research, saying
just this, and I found myself comparing Molotov cocktails with the guy
sitting next to me. We’d both needed them, to write about riots. He had
gone to the fire brigade and asked questions; I’d gone for a walk and
bumped into this lad I knew because he used to burgle my flat quite
regularly. We’d recently had a major riot in the city, and of course
he’d been involved, so I asked him for his best recipe. So there I was
on the panel saying, “I don’t do research” and Nick said “Chaz, that is
research” and of course he was right. It’s research-by-serendipity, and
I thought that would always be enough.
Until I started writing fantasy, and realised just how much I didn’t
know. If I’m writing a contemporary crime story and my character has to
travel from Newcastle to Carlisle, I know how to do that; I know the
route, and I know how long it takes by car, by train, by bus. Comes the
fantasy, and – well, just how far can eight strong men carry a teenage
girl in a litter, in one day? Add another girl, and does that slow them
down...? Suddenly I’m nose-deep in original Crusader writings, and
scanning the web for historical-reconstruction societies. Just as
science fiction demands rock-solid scientific understanding beneath the
invention, so does fantasy demand a wholly credible world that would
work from day to day, even after the story has moved on. World-building
on that scale is a slow and demanding process. It’s not all scenery and
magic. Agriculture, transport, industry, politics, biology: all of
these have to be explored and understood, even if the details don’t
make it into the book.
There are perhaps two kinds of research, the passive and the active.
The passive involves reading, surfing the net, watching documentaries;
the active is all about finding people and asking questions. You
probably need to acquire skills in both, whatever genre you write.
Always do the reading first; if nothing else, it’ll help you identify
what questions you need to ask. One utterly serious and seriously
useful tip: where possible, for a basic primer start your reading in
the children’s section. If you want to know about how people actually
lived in a mediaeval castle, or how to sail a yacht, or how the orbit
of a comet is distinguished from the orbit of an asteroid, there’s
nothing better than a kids’ book for clear, concise and accurate
description. If your interests are in any way historical, see if
there’s a private library you can join, such as the Lit & Phil here
in Newcastle (details, details...); the old-fashioned narrative
histories they tend to preserve may have been displaced academically,
but they’re far more use to novelists than a contemporary sociological
analysis. And when you do need to approach people or organisations,
don’t be shy. Mostly they’re interested, often flattered, almost always
keen to help.
WRITE Again this shouldn’t need saying, but again it does. People
really do say “I’ve always wanted to be a writer, if I could only find
the time.” If you’re serious, you will find the time. Whatever it costs
(and it does: money, jobs, friendships, romance... The price is
variable and individual, but there always is a price). You can’t win
the lottery if you don’t buy a ticket; you can’t be a writer if you
don’t get down to the writing. Get down, and stay down. Finished the
first book? Excellent, congratulations. Print it out, post it off,
start the second book. Now. The more you write, the better you get, and
that’s an obligation, to be the best writer that you can. Use the
back-button on your browser when you’ve finished reading this, go to
‘How to Write Literary Fiction’ and read that too; almost all the
advice there applies here also. Genre fiction is also literary fiction,
it’s just a more specialised form. It may perhaps be easier to find a
publisher for crime or fantasy or SF, but it’s not easier to write. If
anything, it’s harder: all the same demands, plus more. Truth and
beauty in the language, strength and clarity in the narration and
criminal psychology/the reality of magic/alien perspectives on top.
Less isn’t always more, sometimes less is just less; genre is all about
added value, extra creativity, a broader canvas or a longer point of
view.
Don’t let anyone tell you that genre fiction is necessarily
plot-driven, all about story. This used to be true; all the recognised
genres spent their dodgy adolescence hanging out in pulp magazines,
where crash-bang action was the only prerequisite and characters came
straight out of Central Casting, lucky to have as many as two
dimensions. Rampant hormones, frenetic energy, black-and-white
perspectives, excess in everything; this is how we all grow up, and you
wouldn’t want to miss it. Pulp was the perfect medium, at the perfect
time. Genre fiction passed through it and matured, but still held on to
what was valuable from that period; it may as a result become the last
refuge of the well-told story, with all its traditional values intact.
What that means, though, is that its stories are character-driven at
heart. Plot is only what people do, situation is how they live. If you
get the people right, then their lives will fill in around them and
they will do what they do because they are who they are, and there you
have it: character, setting and plot. If you find yourself stuck over
what happens next, it’s often not because you haven’t thought your plot
through well enough, it’s because you haven’t understood your
characters.
People often talk about SF as a fiction of ideas, with the implication
that it’s the ideas that are important, and that character and even
plot are secondary interests. Again, this used perhaps to be true, but
not for the last fifty years at least; besides, our understanding of
what constitutes a sfnal idea has shifted radically in that time. Yes,
the science behind a story is still important (and more so now,
perhaps, than it used to be, in these days of TV docs and pop-science
books that we all think we can follow; you need a rock-solid grounding
in your subject before you can extrapolate into future developments),
but it’s no longer enough to say ‘I want to write a story about a
spaceship the size of a planet.’ That’s not an idea, it’s a notion.
Once you know how it works – the biology, the chemistry, the physics
and the engineering – then it’s a well-worked-out notion, but it’s
still a notion. It’s not an idea until you know what you’re going to do
with it, what it’s for, what is its role in your story: specifically,
how it acts on the lives of your characters. It’s not the spaceship
that you’re going to write about, it’s the people who built it or the
people who live in it or the people who discover it. When you know what
a spaceship the size of a planet does to someone’s head, then you’ve
got an idea.
Whatever genre you’re working in, beware the info-dump. There is always
information that you need to give your reader; the world you describe
is not the world they live in, and they will need to know something of
the way yours works, whether it’s the fine detail of the Police and
Criminal Evidence Act or the detail of the Benedictine Rule, the
physics of your faster-than-light drive or the theology of your Temple
to the Lost God. The traditional info-dump is most easily identified in
SF, where it comes as three pages of densely-argued science dropped
into the story from a great height, but the phenomenon is universal.
Try to find ways to pass on information gradually, and within the
natural flow of narrative and dialogue. Readers will be patient; they
quite like to be teased by things they don’t yet understand.
Over-explanation is as much bad practice as leaving loose ends.
On the other hand, beware also the deus ex machina in all its forms.
The great detective’s sudden leap of intuition that goes far beyond the
reach of evidence; the scientist’s fortuitous discovery of an alien
physics that works in opposition to our own; the quiet mage’s
last-minute spell that undoes all the Dark Lord’s evil workings.
(“Damn, why didn’t he do that in the first minute, and save us three
long volumes?”) Basically, it’s cheating to reach outside the walls of
your own story. The world that sets up the problem has also to contain
the solution. Magic, science, inspiration: they all need to be
controlled, to be reasonable, not to be the answer in themselves.
Answers come from your characters, operating within their own limits.
It’s not Gandalf’s magic that saves Middle-Earth, it’s Frodo’s trudging
all the way to Mordor and just never quite giving up.
GETTING PUBLISHED
Publishing exists in a state of constant upheaval. At the moment, for
the major players, that means consolidation and retrenchment: which
means that they’re publishing fewer and fewer titles, while at the same
time looking to expand by buying up their competitors. Ten years ago,
there were perhaps a dozen significant commercial publishers with an
interest in genre; now there are perhaps half that number.
On the other hand, there’s a new generation of small independents
interested in both picking up those experienced writers dropped by the
big players and discovering new talent. Keeping a publisher has
probably never been harder, for anyone who’s been around a while; on
the other hand, this is probably no bad time to be coming fresh to the
market. Everyone’s looking for the Next Big Thing.
Assume that’s you, and aim high; big publishing houses will pay big
money for a first novel that seizes their attention. It’s best not to
approach them straight, though. From their point of view, a familiar
and trusted agent commands far more serious attention than an unknown
author; from your side, there is nothing more useful than an
experienced negotiator who knows the people, the market and the
intricacies of a contract. The author-agent relationship is probably
more important and generally longer-lasting now than the
author-publisher equivalent. These days editors and writers move from
house to house as a matter of course; changing agents is much rarer,
and consequently much harder. An agent is generally the first
professional to say ‘yes, this work is good’; they are often your first
editor as well, your closest working relationship, your most stable and
your most trusted. I was with my first agent for fifteen years, while I
went through nine or ten editors at three different publishers.
It follows then that finding the right agent is critical. This starts
as a process of elimination, and agents are as keen as anyone not to
waste their own time, so they do make it easy. Refer to the list in The
Writer’s Handbook (ed Barry Turner, published annually by Macmillan)
and you’ll find many who say ‘no science fiction, fantasy or horror’.
They really, truly mean this, and they’re not going to make an
exception even for the most brilliantly original book of the
millennium, so just don’t bother asking. Very few if any say ‘no crime’
(crime being a much more general taste, easier to understand and easier
to sell), but here too there are specialists. Those worth approaching
first include:
Darley Anderson Literary Agency
Estelle House
11 Eustace Road
London
SW6 1JB
Tel: 020 7385 6652
Fax 020 7386 5571
Email: enquiries@darleyanderson.com
Website: www.darleyanderson.com
Particularly for crime/thrillers/women’s fiction, but not actually
allergic to other genres; they are my agents, and their US associate
has a science fiction/fantasy specialist.
Juliet Burton Literary Agency
2 Clifton Avenue
London
W12 9DR
Tel: 020 8762 0148
Fax: 020 8743 8765
Email: julietburton@virgin.net
For crime and women’s fiction.
Mic Cheetham Literary Agency
11-12 Dover St
London
W1S 4LJ
Tel: 020 7495 2002
Fax: 020 7495 5777
Website: www.miccheetham.com
Particularly for crime, science fiction and fantasy, but do ask about other genres.
Teresa Chris Literary Agency
43 Musard Road
London
W6 8NR
Tel: 020 7386 0633
For crime and women’s fiction.
Gregory & Company, Author’s Agents
3 Barb Mews
London
W6 7PA
Tel: 020 7610 4676
Fax: 020 7610 4686
Email: info@gregoryandcompany.co.uk
Website: www.gregoryand company.co.uk
Crime, thrillers and women’s fiction.
Antony Harwood Limited
405 Riverbank House
1 Putney Bridge Approach
London
SW6 3JD
Tel: 020 7384 9209
Fax: 020 7384 9206
Email: mail@antonyharwood.com
Try him with anything.
John Jarrold
Email: j.jarrold@btopenworld.com
Website: https://www.sff.net/people/john-jarrold/
SF and fantasy specialist, but might be tempted into other genres.
The Maggie Noach Literary Agency
22 Dorville Crescent
London
W6 0HJ
Tel: 020 8748 2926
Fax: 020 8748 8057
Email: m-noach@dircon.co.uk
Pronounced no-ack, and try her with anything, but she represents many of the UK’s best SF and fantasy writers.
On the other hand, agents are both fallible and over-busy. Like every
publisher, every agent has stories of the one that got away, the
bestseller they refused. So you go through the whole list of agents,
and none of them takes you on. Do you give up? Nonsense! You start
again from the beginning of the list with your second novel (that being
how long it takes, to work your way through once; plenty of time to
finish number two, while number one is going out and coming back), and
meantime you start sending number one to appropriate publishers. Every
publisher also has a story about the gem that they plucked from the
slush pile, so why not?
Major publishers to try first include:
Hodder Headline Ltd
338 Euston Road
London
NW1 3BH
Tel: 020 7873 6000
Fax: 020 7873 6024
Website: www.hodderheadline.co.uk
Crime, thrillers, women’s fiction; no current SF/fantasy/horror list, but might be interested in something new.
HarperCollins Publishers Ltd
77-85 Fulham Palace Road
London
W6 8JB
Tel: 020 8741 7070
Fax: 020 8307 4440
Website: www.harpercollins.co.uk
For any genre, but if crime, contact Julia Wisdom; if SF/fantasy/horror, contact Jane Johnson at Voyager imprint.
Macmillan Publishers Ltd
The Macmillan Building
4 Crinan St
London
N1 9XW
Tel: 020 7833 4000
Fax: 020 7843 4640
Website: www.macmillan.com
Any genre, but if SF/fantasy/horror, contact Peter Lavery at Tor UK imprint.
Time Warner Books UK
Brettenham House
Lancaster Place
London
WC2E 7EN
Tel: 020 7911 8000
Fax: 020 7911 8100
Email: uk@timewarnerbooks.com
Website: www.timewarnerbooks.co.uk
Any genre, but if SF/fantasy/horror, contact Tim Holman at Orbit imprint.
Orion Publishing Group Ltd
Orion House
5 Upper St Martin’s Lane
London
WC2H 9EA
Tel: 020 7240 3444
Fax 020 7240 4822
Website: www.orionbooks.co.uk/pub/index.htm
Any genre, but for SF/fantasy/horror, contact Simon Spanton or Jo Fletcher at Gollancz imprint.
Among smaller independent presses are:
Allison & Busby
Suite 111
Bon Marche Centre
241 Ferndale Road
London
SW9 8BJ
Tel: 020 7738 7888
Fax: 020 7733 4344
Email all@allisonbusby.co.uk
Website: www.allisonandbusby.co.uk
Crime only; contact David Shelley.
No Exit Press
Oldcastle Books Ltd
PO Box 394
Harpenden
Hertfordshire
AL5 1XJ
Tel: 01582 761264
Fax: 01582 761264
Email: info@noexit.co.uk
Website www.noexit.co.uk
Crime/noir only; contact Ion Mills.
PS Publishing
Grosvenor House
1 New Road
Hornsea
East Yorkshire
HU18 1PG
Tel: 01964 532666
Fax: 01964 537535
Email: pspublishing@btinternet.com
Website: www.pspublishing.co.uk
SF, fantasy, horror, noir crime; contact Peter Crowther.
WHAT HAPPENS NEXT
So a good agent takes you on, or else you start sending your manuscript
out yourself. Time passes. This is publishing; lots of time passes.
Then the agent phones, or a publisher does: you have a deal, hurrah!
Two things happen. The first is that – unless you’re one of the lucky
few who land a six-figure deal for their first book – you realise that
there is no question of giving up the day-job yetawhile. Bestsellers
make megabucks, but most writers don’t earn a living. The second is
that you are invited to lunch by your new editor. This will be a happy
occasion. Your agent will come too (NB – if you sold the book off your
own bat, then now is the time to phone round the agencies and tell them
that you have a deal but you still want representation. Trust me, you
do; and they’ll be so much more interested, with a deal in the bag...)
and everyone will tell you how good your book is and how excited they
are to be bringing it out into the world, and how hard they’re going to
work to make it a success. This last is almost certainly a lie, most
books get no promotion at all; but do get used to hearing this, and
other falsehoods. Publishers lie to their authors as a matter of
course, and they don’t mean anything by it. It’s just a part of the way
they do business. The trick is to take all promises with a pinch of
salt, and believe nothing that’s not actually written into the
contract.
Apart from flattering your ego and getting to know each other, the
point of this lunch is to talk about your next book; be prepared for
that, and have ideas ready. They do want to be reassured that you’re a
good investment, which means not a one-book wonder. And at some point,
probably over coffee, your editor will mention that they do have a few
notes on your text. Nothing drastic...
What this actually means is that they want a whole new draft, with cuts
and new material and new perspectives, new plot-points, character
changes, etc, etc. Don’t panic; this is standard practice, and
everything is negotiable. They won’t tear the contract up if you’re
stubborn and precious about the sanctity of your words; if they didn’t
like the book as it stood, they wouldn’t have bought it. But do
remember that they only want to make it better, and that while you have
an intimate relationship with the text, they have an intimate
relationship with the marketplace. They know your potential readership
better than you do. Best advice is to be as cooperative as you can bear
to, at this stage. Get yourself a reputation for being easy to work
with; it’ll stand you in good stead later. And to make yourself feel
better now, write this on the wall above your computer: ‘Editors always
like the taste better after they’ve pissed in it.’
After this the book goes to a copy editor, usually a freelance, almost
always a frustrated wannabe writer themselves; and now you can be as
stubborn as you want to be. The copy editor’s job is to check for
obvious errors and inconsistencies in the text: to make sure that the
hero’s eyes are blue throughout, that Krakatoa really is west of Java,
to challenge your random use of hyphens and generally prepare the text
for printing. Mostly, they take this as licence to rewrite in their own
words. Insist on your right to see their changes, and to undo them.
This is also a last chance to rewrite on your own account – and you
will still be seeing things you want to change.
The next time you see the book, it’s in proof. Changes at this stage
are expensive, and you really must keep them to a minimum. On the other
hand, simply seeing the text laid out differently, in a different font,
can make problems leap out at you that your eye had simply slid across
before. A sneaky way to circumvent this is to do it yourself with an
earlier draft; change the font to one that you would never normally
use, change the font size, alter all the margins of your pages and then
print the book out and read it through. You’ll be surprised how
different the experience is, and how useful.
Once you’ve corrected and returned the proofs, there is nothing more
you can do to the book. Now you have to change hats and become a
salesman, a marketer, a promotions manager. Technically your publisher
has people to do all these jobs, but they’ll be constantly busy with
other writers’ books; you need to do as much as possible yourself. Set
up a website, cultivate local journalists, make yourself known in every
bookshop you can reach; and, particularly, become a familiar name
within your genre’s fanbase. Write letters and articles and short
stories for their magazines, go to their meetings and conventions, be
visible and approachable and there...
SOCIETIES AND EVENTS
Depending on your genre(s) of choice, you need to join:
The British Science Fiction Association: membership enquiries to Peter
Wilkinson at bsfamembership@yahoo.co.uk, or see the website, www.bsfa.co.uk.
They publish a regular newsletter, a critical journal and a magazine
for writers (fiction, poetry and articles on the nature and business of
writing); they give awards and help to run conventions.
The British Fantasy Society: membership enquiries to Robert Parkinson,
201 Reddish Road, Reddish, Stockport, SK5 7HR, or see the website,
www.britishfantasysociety.org.uk. Also (some say predominantly, but
that’s prejudice) for horror fans & writers. They publish regular
newsletters and magazines, and occasional critical volumes; they have
regular meetings in London and an annual convention (FantasyCon, see
below), and present their own awards.
The bad news is that there isn’t an equivalent (that I know of) for
crime writers in the UK, until you’ve actually been published. Once
you’ve sold your first novel or a small number of short stories, you
can join the Crime Writers’ Association (membership secretary Rebecca
Tope, Crossways Cottage, Walterstone, Herefordshire, HR2 0DX, email
author@rebeccatope.fsnet.co.uk, or see the website, www.thecwa.co.uk),
which publishes a monthly newsletter and runs an annual conference as
well as many regional events. The US equivalent does admit (in their
own rather quaint phrase) ‘pre-published’ writers, but the CWA is
strictly a professional association.
And (depending again on your genre of choice) you need to go to:
FantasyCon, for details of which see the BFS website;
EasterCon, for details of which see the BSFA website;
Harrogate Crime Writing Festival, for details of which see
www.harrogate-festival.org.uk/crime/ or contact Festival Office, 1
Victoria Avenue, Harrogate, HG1 1EQ, tel: 01423 562303, fax: 01423
521264, email: crime@harrogate-festival.org.uk.
And don’t be afraid to mix-and-match. Fantasy writers are very welcome
and expected at SF events; horror and fantasy and crime share a
population both of writers and of readers. There is no sense of
exclusivity within genre. Most of us have crossed the borders at least
in short fiction, if not in novels; we tend to leave our labels at the
door.
RELEVANT PUBLICATIONS
If you want to write genre fiction, of whatever description, the first
address you need to memorise is TTA Press, 5 Martins Lane, Witcham,
Ely, Cambs, CB6 2LB. Andy Cox at TTA publishes what are currently the
most important magazines in the country:
Interzone, for science fiction
Crimewave, for crime and noir
The Third Alternative, for hard-to-categorise ‘slipstream’ fiction –
usually dark, perhaps surreal, often uncertain, somewhere in that
hinterland between SF and fantasy and horror, where real stories dwell
The Fix, for writers of whatever genre: reviews of magazines worldwide, and articles on the business and practice of writing
And then, whether you write SF or fantasy or horror or noir crime, the
other magazine to subscribe to, to read and to submit to (and don’t
just submit: it really is important to buy and to read these magazines,
both for your own development and for their survival) is Postscripts, a
new venture launched this year (2004) by Peter Crowther (for contact
details, see PS Publishing above).
WEBSITES
Just a handful of the many, many sites out there; there’s a natural
affinity between genre and the internet. I’ve already mentioned the
sites for the BFS, the BSFA and the CWA, all of which are useful
resources; these others will take you further. Nothing now will ever
bring you home.
Tangled Web: www.twbooks.co.uk
News and reviews with a heavy preponderance of crime, though they do also keep an eye on other genres.
DorothyL: www.dorothyl.com
Not really a website, it’s an e-conference, a constant discussion about
crimewriting that will visit your inbox on a daily basis, if you sign
up.
Shots: www.shotsmag.co.uk
An online crime magazine, featuring reviews, interviews, short stories and more.
January Magazine: www.januarymagazine.com
Reviews and interviews, not exclusively genre; check out their genre links lists.
The Alien Online: www.the alienonline.net
News and reviews of science fiction, fantasy and horror.
Locus: www.locusmag.com
News, reviews, interviews and critical commentary on SF, fantasy and horror.
SFF.net: www.sff.net/member/plans
More than a website, this is a community you join for constant discussion of issues around SF, fantasy and horror.
Emerald City: www.emcit.com
An individual but increasingly influential monthly e-zine, reviewing SF, fantasy and conventions.
ABOUT THE AUTHOR
Chaz Brenchley has been making a living as a writer since he was
eighteen. He is the author of nine thrillers, most recently Shelter,
and a major fantasy series, The Books of Outremer, based on the world
of the Crusades. A winner of the British Fantasy Award, he has also
published three books for children and more than 500 short stories in
various genres. His time as Crimewriter-in-Residence at the St Peter's
Riverside Sculpture Project in Sunderland resulted in the collection
Blood Waters. He is a prizewinning ex-poet, and has been writer in
residence at the University of Northumbria, as well as tutoring their
MA in Creative Writing. His novel Dead of Light is currently in
development with an independent film company; Shelter has been optioned
by Granada TV. He was Northern Writer of the Year 2000, and lives in
Newcastle upon Tyne with a left-handed cat and a famous teddy bear.
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